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WIP | 2nd update | interior (only dir. light and sky)

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  • #31
    @ Gijs

    What could i say ? Your´re right


    Yes but in fact some things in there i also would like to see as an option in vray.

    Maybe some little skyenvironement as with maxwell and also the maxwell as prepass, like the lightcache to be included in vray but as you say 100 times faster

    Tom

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    • #32
      good job on lighting and mat, however the glass seems a bit big and i'm not sure if i like the color of the artwork.

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      • #33
        Originally posted by Gijs
        Tom,

        I am following the Maxwell forum dayly. And I agree there have been made very nice and realistc renderings, but I have also seen a lot of crap renderings out there, while people went completely nuts saying how beautiful the render was. I think the biggest benefit of Maxwell at the moment is the enthousiasm of its user base, not the engine per se. And the most beautiful renderings are 95% stunning modeling and texture work. The same can be said about Vray, only Vray is 10-100 times faster
        true, true.
        Luke Szeflinski
        :: www.lukx.com cgi

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        • #34
          Well, the purpose is not really to simulate the human eye - every person does this by themselves Besides, we are not really sure how the human eye works.

          Linear color space is very useful in several cases - for example, if you will be using the image for compositing pusposes, or if the image will be part of another image later on (f.e. as an environment or background map). In these cases, color-correcting the image at the rendering stage is not desirable.

          If you want to simulate actual photographic film, there are several things to note. What VRay computes in the final image is radiance per pixel. What photographic film measures, is radiant energy. That means that some unit transformations must be made first (these depend on the particular type of camera used), and then the film response must be taken into consideration (which is non-linear in general and may be different for red, greed and blue, and depends on the material from which the film is made). That's the principle, but getting this "right" may be somewhat compicated...

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #35
            Well as long as our Outputmediums cant display all wavelength and the real engergylevel,

            i think this will stay the point where "reality" breaks down to "photorealism

            Tom

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